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Currently developing Interstellar Space: Genesis
A turn-based space 4X strategy game for the PC. |
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I should also think about examples or case studies. Maybe a simple example of a 9x12 layout. Also, software tips: using grids, smart objects for scaling images, adjusting colors for print. Maybe some shortcuts in Photoshop that could speed up the process.
Oh, and legal stuff? Like copyright when using images or fonts. Important to mention getting permission or using free/royalty-free assets. 9x12 album psd work
Need to ensure the language is clear and jargon is explained. Terms like bleed, CMYK, RGB, raster vs vector – explain briefly if necessary. I should also think about examples or case studies
: Test your design by printing a sample or simulating it as a phone wallpaper to see its real-world impact. Maybe some shortcuts in Photoshop that could speed
Including a section on tools and resources: links to free fonts, textures, maybe online calculators for dimensions and bleed. Maybe mention using Adobe Stock for high-res images.