A comic is only worth what someone is willing to pay for it. With this in mind, CovrPrice only displays actual sales data (taken across multiple online marketplaces… not just eBay) to help you better determine the best value for your comics.
Our goal for this graph is to show overall sales trends for officially graded comics. Here we take the average for each condition and display it as a data point. To see the most recent sales data for each condition be sure to look at the individual sales data listed in the tables below.
“I sold a comic last week, why isn’t it showing up on your site?”
At CovrPrice, we capture tens of thousands of sales DAILY. It’s simply impossible for a human to determine the authenticity of every sale coming our way. (Trust us, we’ve tried) To ensure the quality of our data we error on the side of caution, valuing accuracy over quantity. We only integrate sales for comics that our robots are confident are correct. While we don’t capture 100% of every sale in the market we’re getting closer and closer to that goal. If you think we missed a sale that you want to be entered into CovrPrice just contact us at [email protected] with information about the sale and our humans will investigate and add it for you.
That’s easy, when listing your comics for sale on 3rd party marketplaces be sure you include the following: Comic Title, Issue #, Issue Year, Variant Info (usually the cover artists last name), and Grade info.
For example Captain Marvel #1 (2015) - Hughes Variant - CGC 9.8
This will help our robots better identify and sort your sales more accurately.
×There’s also a meta-pleasure in emulation itself: tweaking renderers, enabling anisotropic filtering, or applying scaling shaders to make the old polygons gleam like relics polished for a museum. For fans, each setting change is another dial in a homebrew restoration project. Shaolin Monks isn’t flawless. Camera angles can be spiteful, enemy spawn-surge can overwhelm, and some boss fights rely on rote memorization. But those faults add character: when a boss catches you off-guard, the failure teaches muscle memory; when a camera clips into geometry, it becomes an anecdote you trade with friends. On PPSSPP, occasional sound syncing quirks or control lag are reminders that this is a port running through layers of software — imperfect, yes, but lovingly preserved. Why It Still Matters Mortal Kombat: Shaolin Monks is more than a licensed spin-off. It distilled the IP’s flair — fatalities, gore, and mythic roster — into a cooperative, exploratory beat-’em-up with surprising heart. On PPSSPP it becomes a portable shrine to that time when fighting games dared to be cinematic adventures. Fans return not just for Konquest or to unlock hidden fighters, but for the feeling: two heroes against a world that doesn’t want them to win, and the sound of a flawless round when you finally do.
On PPSSPP, the tactile satisfaction is preserved. With the right settings, frame pacing becomes buttery, and button mapping makes special moves feel natural. The visceral thrill is in the transitions: a routine combo turns into a grab, which turns into an interactive environment kill — a spear, a falling statue, a fatal toss into spinning blades. Those environmental deaths are what elevate the game: they make the levels feel alive and dangerous, not just a corridor of cosmetics. Shaolin Monks was built to be shared. The co-op dynamic is more than gameplay; it’s storytelling. Two players aren’t just beating enemies — they sculpt each other’s legend. One player times a throw, the other follows with a flying kick; together they stun a mini-boss into a cinematic finishing move. On PPSSPP, local co-op is often done via netplay or split controllers, and when it works, the result is electric: laughter, shouts, and triumphant silence when a tough sequence finally falls. Secrets, Side Quests, and Retro Treasure Hunting Beyond the main path the game opens secret chambers, alternate routes, and character-specific endings. Finding the hidden charm for Shang Tsung or unlocking Noob Saibot’s cryptic stage are moments of pure discovery. The joy of exploring is amplified on an emulator: save states let you retry risky leaps, high-resolution texture mods and filters sharpen sprites, and cheats (used sparingly) can turn a slog into a playground. mortal kombat shaolin monks ppsspp
Play it on a long train ride, during a storm, or on a quiet night with a friend. Let the combos flow, hunt the secrets, laugh at the glitches, and savor the brutal poetry of a game that wears its scars proudly. There’s also a meta-pleasure in emulation itself: tweaking
There’s a special kind of nostalgia that hits when you boot up a handheld emulator and hear the first thunderclap of Mortal Kombat’s title theme: the world of Shaolin Monks isn’t just a game, it’s a bruising, mythic carnival where every punch echoes like legend. Playing Mortal Kombat: Shaolin Monks on PPSSPP feels like slipping into a faded action movie poster — vibrant colors, cracked edges, and the promise of chaos. Enter the Temple — Setting the Stage Imagine the Outworld gates yawning open as you step into a kingdom split between ancient temples and war-torn plains. The game rewrites the classic Mortal Kombat tournament into an epic buddy-quest: Liu Kang and Kung Lao, two fists of fate, chase Raiden’s mysterious warnings through a labyrinth of betrayals and gruesome spectacle. Enemies swell from palette-swapped grunts to towering demi-gods; the soundtrack thumps like a heartbeat, and the camera pushes in on every decisive blow. Camera angles can be spiteful, enemy spawn-surge can
Running this on PPSSPP gives the same arcadey rush but with handheld intimacy. The PSP’s limited resolution becomes an advantage — it reframes the world as a compact, pulsating stage, one you carry with you. Textures soften; the cinematic camera and quick cuts feel more immediate, as if you’re holding a director’s cut in your palms. Shaolin Monks trades Mortal Kombat’s one-on-one chess matches for a fluid, combo-rich beat-’em-up. Combos cascade like chain lightning — a low sweep into mid-stance elbow into a soaring special that flings an enemy across the screen. Each character plays distinct: Liu Kang’s speed and acrobatics, Kung Lao’s spin and hat tricks, each input rewarding you with new choreography.
Our goal is to provide our members with the closest FMV (fair market value) for all the comics in their COVRPRICE collection. Our approach is as follows:
1) If no condition info is entered for a comic, we will show you the FMV for the most common condition of that comic.
2) If you’ve entered condition info, we will show you the FMV for that specific condition, when it’s available.
3) If that specific condition has no sale values available, we will show you the FMV for the most common condition of that comic (either raw or slabbed)
This approach helps to ensure that most of your comics have a reasonable value estimate based only on real sales data (not speculation).
The items below show how value information is displayed for raw and slabbed comics on the COVRPRICE value ribbon.
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Indicates a raw comic with no grade info entered. In this case, we show the FMV for the most common condition. (i.e., NM $900) |
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Indicates a raw comic with grade info entered at 9.6. Here the FMV ($1,234) is for a Raw 9.6 comic. |
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Indicates a raw comic with no sales info available at any condition range. |
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Indicates that the user entered a raw comic with a grade of 9.6. When there are no sales for that grade we show the FMV for the most common condition. (e.g., NM $900) |
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Similar to the above example, when the only available FMV comes from the No Grade category, we show the word “Raw” next to the value instead of a specific category range. (e.g. RAW $900) |
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Indicates a slabbed comic with grade info entered at 9.6. Here the FMV ($2,000) is for a CGC 9.6 comic. |
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Indicates a slabbed comic with no sales available at any condition range. |
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Indicates that the user entered a slabbed comic with the grade of 9.6. When there are no sales for that grade we show the FMV for the most common condition. (e.g. 8.0) |