The first wild Pokémon I encountered was... a Sableye? With a level of 5? And a move set that included... Toxic? I was taken aback, to say the least. This was definitely not your standard Pokémon Black 2 experience.

For those who didn't know, a randomizer ROM was a modified version of a game that randomized various elements, such as Pokémon encounters, item drops, and even the types of moves a Pokémon could learn. It was a thrilling way to experience a game again, as every playthrough was unique.

The final battle against Team Plasma was just as unpredictable. Their leader, Ghetsis, used a team of Pokémon that seemed to have been chosen at random, including a Spiritomb that knew... Surf?

As I made my way through the story, I encountered Gym Leaders with teams that defied all logic. There was the Fighting-type specialist who used a team of Ghost/Dragon-types, and the Water-type expert who relied on a team of... Electric/Steel-types?

The game started off like any other Pokémon Black 2 playthrough, with my rival and I receiving our very first Pokémon from Professor Juniper. But as I ventured out into the tall grass, I quickly realized that something was off.